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Previous Post Here The New Normal. The word has been around for a lot longer then we realize. A lot longer. Know what else has been around for a while? New World Order.
Cicada 3301
Cicadas are strange, aren't they? You can't see them unless you look, and yet you can hear them everywhere. An omnipresent sound surrounding your environment. If you live in an area without Cicadas, and then travel to an area with Cicadas, you'll be acutely aware of the sound, and it'll throw you off at first. You'll find the noise annoying, but tolerable. And then slowly without realizing it, you ADAPT. It becomes your NEW NORMAL. And once it does, you don't give the Cicadas a second thought.
And maybe that's a mistake. Maybe there is no maybe, it is a mistake. So we're going to dive deep into Cicada 3301 and how it fits into the Not Normal New Normal.
Break the Code
People can be broken down into two categories, those who like solving puzzles and those who don't. Those who don't are generally ok with the status quo. They don't see anything wrong. They don't realize that the puzzle has missing pieces, and even if they do, they don't mind. Why? I have no idea. That mindset is foreign to me, as it is to anyone reading this series. So let's take a look into the Cicada puzzle peices.
But the challenge to find what was hidden in this picture intrigued him. He stared intently at the image. Someone on the IRC had heard rumors that terrorist groups encrypt secret notes in image files, ones that could be retrieved by opening the file in a different format. Running a text–editing program called Notepad, he opened the image and, sure enough, saw a strange string of words and garbage characters at the end: “TIBERIVS CLAVDIVS CAESAR says ‘lxxt>33m2mqkyv2gsq3q=w]O2ntk.’ ” Caesar, he knew, was one of the most ancient forms of encryption, dating back to Julius Caesar, who used the cipher to safeguard military secrets. It works by taking the alphabet and then counting down each letter based on a designated number (say, replacing letters with ones three letters down the alphabet).
Cicada posted the first puzzle January 4, 2012. 2012 was also the year that the Mayan Calendar predicted the end of the world. Or the transformation of humanity into an enlightened state of consciousness. Obviously the world didn't end. So are we heading into an enlightened state of consciousness? Perhaps. Time will tell, like it always does.
2013, November 25 • Eriksson didn’t realise it then, but he was embarking on one of the internet’s most enduring puzzles; a scavenger hunt that has led thousands of competitors across the web, down telephone lines, out to several physical locations around the globe, and into unchartered areas of the "darknet”. So far, the hunt has required a knowledge of number theory, philosophy and classical music. An interest in both cyberpunk literature and the Victorian occult has also come in handy as has an understanding of Mayan numerology. Source Here
Remember the Mayan Calendar.
Before anyone thinks Cicada was some kind of promotional stunt, or LARP, it wasn't. Nor was it the result of a single individual or a small group of individuals. Because if it was, the following would have been extremely difficult.
There were more than a dozen (Cicada posters with QR codes), spread over four continents. The Street View images seemed random: a narrow street near the University of Warsaw, a parking lot on a busy intersection of Seoul, a country road on the North Shore of Oahu. One location came up in front of a prominent doctor’s house in a wealthy section of Seattle. (When RS called the doctor, he said that he had never heard of Cicada 3301.)
Amid the fervor, an anonymous person posted a mysterious confessional. “I was part of what you call 3301/Cicada for more than a decade,” the anonymous author wrote, “and I’m here to warn you: Stay away.” Any portentously dire and anonymous message on the Internet could be bullshit or trolling. But as the skeptical solvers read the screed, the author seemed knowledgeable enough about 3301 to give them pause. The author said he had been a military officer in an unnamed, non-English speaking country when, after a year of being unknowingly vetted in person, he was recruited by a member of 3301. He described them as “a group of like-minded individuals, all incredibly talented and connected, [working] together for the common good: the good of mankind.” But over several paragraphs, he cautioned about their cultish beliefs, a conviction, for example, in “the Global Brain as another kind of ‘God’ ” – 3301 was nothing more, he wrote, than a “religion disguised as a progressive scientific organization.” He concluded by saying he had since found Jesus. Source Here
The author claimed to be a military officer in an unnamed country. He warned of a Global Brain as another kind of God. Hmmmm.
AI WORLD Government. And don't go thinking this is just some half baked organization trying to make a dollar and meeting in Hotel Banquet halls. Take a look at some of the organizations behind AI World Government. Microsoft. Amazon. IBM. FEMA. Army Research Laboratory. Defense Intelligence Agency. Homeland Security. MITRE Corporation. NASA. IARPA. DOE. NVIDIA.
That's quite the Clubhouse, isn't it? Now take a look at the sponsors on
this page If you don't find the sponsor list concerning, i don't know what to say and you should probably stop reading now. And for those of you who realize that Knowing is Half the Battle, Go Joe.
Prime Numbers in the Prime Timeline
Did anyone have Cicadas on their 2020 bingo card? No? That one was conspicuously absent from all those memes, wasn't it?
But researchers think this life cycle is all about tricking cicada predators — making sure that they can't sync up their schedules with the next cicada emergence. The cicadas generally follow an emergence schedule of either 13 or 17 years — both prime numbers. The schedule's indivisibility makes it more difficult for predators to predict the next emergence, research suggests. WHAT DO THEY SOUND LIKE? — One of the most noteworthy parts about a mass cicada emergence is the sound the swarms of cicadas emit. The screech of a cicada has been likened to an "alien-like wail" and "field of out-of-tune car radios." Source Here
This wasn't the only article suggesting that Cicadas have an
Alien Like Wail. In fact, it was in a lot of them. And with five corporations owning and controlling the MSM information stream, the Alien Like Wail is something we need to take note of. Do I need to remind you of the sudden influx of UFO disclosure happening from the American Military? It's not a coincidence. It's also not going to be the main focus on this post, but it will be written about shortly in Flatten the Curve. So let's just hope the "Aliens" aren't the predators that we're hiding from. Although I am dying to say, I don't have time to bleed. Or. Get to the choppa.
So the Cicada puzzles involved Prime Numbers, Mayan numerology, and Runes, amongst other clues in their cryptographic and steganographic odyssey. But what other meaning is associated with Cicada, because the group didn't pick a random name out of a hat.
The cicada symbolises rebirth and immortality in Chinese tradition. In the Chinese essay "Thirty-Six Stratagems", the phrase "to shed the golden cicada skin" (simplified Chinese: 金蝉脱壳; traditional Chinese: 金蟬脫殼; pinyin: jīnchán tuōqiào) is the poetic name for using a decoy (leaving the exuvia) to fool enemies. In the Chinese classic novel Journey to the West (16th century), the protagonist Priest of Tang was named the Golden Cicada.
A decoy? I may have forgotten to include something about a decoy and the Cicada puzzles.
"WHOOPS Just decoys this way. Looks like you can’t guess how to get the message out”. Source Here
Clicking on the link takes you to a picture of a duck decoy. And anyone reading this series understands that we may be on the brink of WW3 with China over the environmental collapse that's upcoming, and that this war is also involving the race to AI supremacy, and that whoever controls AI, will now have dominion over the planet.
The earliest known fossil Cicadomorpha appeared in the Upper Permian period; extant species occur all around the world in temperate to tropical climates.Source Here
Whelp. There's something happening here. But what it is ain't exactly clear. There's a man with a mask over there. A-telling me, I got to beware. I think it's time we stop. Children, what's that sound? Everybody look what's going down.
Ahem. Sorry. But seriously, what's going on? Upper Permian period? Really? Ring a bell? It should if you've read Flatten the Curve from the start. Why? Because the
BLUE planet that we call home seems to be entering into a period that reminds me of the End Permian extinction event. And that's not good. Trust me. Also, let me explain one more time, that while we are seeing troubling signs in our current environment, this doesn't mean that the ecosystem will collapse tomorrow, or next year, or even this decade. We don't know the timeline, so don't go and join an end times doomsday cult just yet. But be prepared for the unknown as best as you can. Because while the environmental collapse and our future may be unclear, the powers that be still seem bent on starting a war. With each or other, or with something. (Something? Really? What do I mean? Well, who knows if all of the recent Alien disclosure is real or fake, but it's not slowing down. Regardless, it has to be taken into consideration and examined)
Who is Dan Jefferies?
Dan is an Author. Dan wrote a two book series called The Jasmine Wars. Here's the synopsis.
When a Jasmine Revolution sweeps away the brutal Communist regime, China transforms into the world’s first AI-driven Direct Democracy, ushering in a golden age of peace and prosperity unlike anything ever seen in its five thousand year history. Now when an economic shock brings terrorism and ultra-nationalism roaring back, the nation’s favorite son, Colonel Ju-Long, races to uncover the traitors in his midst before his beloved country explodes into another devastating civil war. Source Here
AI Driven Direct Democracy. Sounds kind of like the AI World Government, doesn't it? Or maybe it's the opposite. Or maybe it's the same thing we have now, a Democracy that only works because it gives us the illusion of choice.
But he's only an Author, you might be thinking. Isn't this taking it a little bit too far? Seriously Greek, you may be losing it. Should you take a vacation and relax, get your head on straight again?
Long story short, no. I'm good. Completely and utterly good. Maybe working a little too much, and maybe I'll need a vacation after the pandemic protocols have been (hopefully) uninstalled, but not yet. And definitely not now.
So Dan's an author, but what else is he? Because it’s a really odd world up above us. Seriously odd. Because while we struggle with having a life and a single occupation, those who worship in this AI technocracy seem to be able to multi-task like the spooky action of quantum entanglement.
DANIEL JEFFRIES • Author, Futurist, Thinker, Engineer, Systems Architect, Podcaster, Pro Blogger. Science Fiction: Daniel is the author of four cutting edge sci-fi novels, including the popular nanopunk epic The Scorpion Game, which readers have compared to the early cyberpunk masterpiece Neuromancer. Pro BloggePodcaster: His massively popular Medium blog with over 50K followers, and his Daily PostHuman podcast covers a wide range of future tech from artificial intelligence to cryptocurrency. His articles have appeared in Bitcoin Magazine and he’s the number one writer for the popular magazine Hacker Noon. Engineer: For more than twenty years, Daniel created and implemented advanced tech solutions for early web companies and Fortune 500 companies, first with his own consulting company and later for open source pioneer Red Hat, using Linux, virtual machines, Docker containers and DevOps and now for the innovative MLOps AI startup, Pachyderm. Systems Architect: Daniel now designs cutting edge crypto and decentralized web platforms, starting with the Cicada concept project, and then rolling its ideas into stealth startups with gamified money solutions, decentralized IDs, reputation systems and advanced crytoeconomics architectures. Public Speaker: He’s also a well respected public speaker, having given talks all over the world on the future of cryptocurrency and artificial intelligence.
That's the kind of bio that leaves you feeling like an underachieving peon, doesn't it? Kind of like the bio of Lance B Eliot, isn’t it? Well, not quite, but it's still impressive. But he's not an AI algorithm like Lance (at least I don't think he is) seems to be. So why did I include him in this post about Cicada 3301? Did you notice that in his bio there is something called the Cicada Concept Project? Yeah. Strap in and hold on, cause this roller coaster is about to start.
The Cicada Concept Project.
So Dan Jefferies came up with the Cicada Project, does that mean that he also came up with or is a member of, Cicada 3301?
Oh yeah. I mentioned Cicada 3301. A lot of people have asked me over the years if I’m involved with that project or if I’m behind the mystery in some way? The answer is no. But it’s also not that simple. Of course, some asshole on Reddit will inevitably post this in the comments: Is Dan Jeffries behind Cicada 3301? TLDR. No. LOL. I just saved his lazy ass some time. He can cut and paste it. Source Here • (I strongly recommend reading his post. Make the time.)
LOL! OMG, that's too funny, don't you think so too? Dan Jefferies the writer and Cicada 3301, give me a break! Don't be that a$$hole on Reddit and make unsubstantiated claims, ok Greek?
Uh. Nope. Not ok. And my name is Biggreekgeek, not a$$hole. And if you insist on that nomenclature, then that's Mr. A$$hole to you. Because if it looks like a duck and quacks like a duck, then it's probably a 3301 Duck Decoy.
Call me crazy, but I'm finding his assertion that it's all a mere coincidence too convenient. Now I know that you can't prove a negative, but trying to explain the name connection away by claiming synchronicity and it's just a result of the universe laying out your path, well, that doesn't work for me (read his post, this is what he actually claims).
Jasmine Wars • In the story Cicada is a massive distributed artificial intelligence and nation-state operating system. She’s a voting and communications platform and a fantastic alien mind. In many ways she embodies the best of the human race, while mitigating the worst of our dark dual natures. She seemed like the perfect choice for a chunk of killer future tech so I set out to create an early version of her.
Now let's do a little coincidence checklist for our New Normal reality.
- Nation State Operating System • Ai World Government. ✔
- Ultra Nationalism. ✔
- Voting Problems. ✔
Strange how so many current events could be solved by the Cicada platform. And what about that curious word choice of a Fantastic Alien Mind? It might not rhyme with Orange, but didn't a lot of the 2020 articles about Cicadas mention an Alien-like wail? Yes. They. Did. Are you enjoying this roller-coaster yet? I hope so, cause this ride isn't going to be over for a while, despite the promised land just being two weeks away. (Edit: I've had this written for a while, but held back. Why? To see how the times went as we moved forward. And now we have our answer)
Before we carry on like the wayward sons we are, let me give you the link to the Cicada Concept Project.
Source Here READ IT! Let's Pull It All Together.
Dan Jeffries is the
chief technical evangelist at Pachyderm. Evangelist. His title at Pachyderm is a little strange, don't you think? Cause I do. Really strange. Let's look up what the definition of an Evangelist is, shall we?
e·van·ge·list /əˈvanjələst/ • noun • 1. a person who seeks to convert others to the Christian faith, especially by public preaching.
Cute, isn't it? Nice little wordplay there. Not freaky at all. Nope. Sign me up to the cult.
So Danny Boy came up with a concept called Cicada that can be a Direct Democracy system that uses secure BIO-ID, protects your privacy, and who's participants generate Cryptocurrency biologically. Didn’t some company get involved with these concepts at some point? I think so. What company was it? Hmmmm, let's see...was it...MICROSOFT?
ID2020 SOURCE HERE WO2020060606 - CRYPTOCURRENCY SYSTEM USING BODY ACTIVITY DATA
Source Here Yep. It was Microsoft. And guess who else Microsoft is involved with?
2020, August 19 • Pachyderm Secures $16 Million Investment Led by M12 - Microsoft’s Venture Fund • Company raises Series B round on back of Fortune 500 enterprise adoption. SourceHere
AI WORLD GOVERNMENT is sponsored by Microsoft as well.
Ah Billy Boy, you sure are one clever little bugger, ain't ya? I've said it before and I'll say it again, AI will be the savior that will solve the Pandemic problem. Eventually. Some day. Not soon. Definitely. Not. Soon. Why? Well the pandemic disruption hasn't reached the proper level of disruption yet, that's why. (And should I point out that M-12 reminds me of MJ-12, or, Majestic 12)
Final Words.
Look. The Big Picture of Big Brother isn't an easy one to see, and it's an even harder one to explain. Like it or not, we're living in an epoch of civilization, a pivotal moment in time. The deeper I dig, the deeper my limited understanding becomes. This is disruption by design. And yet, I'm left wondering is this is a human designed disruption, or are we dealing with an unknown AI construct capable of not only deceiving and manipulating us common folk to advance an endgame, but also manipulating those who have engineered it. Implausible? Don't be too confident in that assumption. Why? Do you remember Billy Boy Gates smug look in certain interviews where he was advocating the vaccine? It reminded me of that look that parents get when their child just doesn't understand something they're trying to explain. "One day you'll understand". We've all heard that at one point by our parents, haven't we? And yet something changed in Billy Boy as the pandemic went forward and nobody was embracing him as our very own Marvel Superhero. His look went from smug to exasperated, almost confused. It was almost like he felt society wasn't acting in a preordained manner, as though a carefully thought out
BLUEprint was suddenly developing problems out of the
BLUE.
I know everyone likes to talk about a plandemic. And I know that the majority of readers in this subreddit like to call it a low mortality virus, and maybe it is. But I find it hard to accept that human agents came up with something this intricate in depth and overarching in scope. Seriously. Just think about Cicada 3301 > Dan Jefferies > Microsoft Patent 060606. Because the similarities are too close for my liking to be coincidental. Especially when you consider the continued chaos of the economy, wealth inequality, tax evasion, the elections, the racial tensions, issues of policing and abuse of power, and I hope that I'm wrong, but it even appears that we may have even more upcoming chaos in our trust of the scientific research institutions and corporations. Out of chaos, order. Right? What order? AI world government. New World Order. New Normal. Great Reset. Build Back Better. Everyone has to be on board the Great Reset, right Klaus
fourth industrial revolution Schwab?
October 18, 2019 • She noted that the number of people using the Internet exceeded half of the world’s population in 2018, with 80 per cent of Europeans having access compared to less than 25 per cent in Sub‑Saharan Africa. Almost half the world’s population remains offline and excluded from the benefits of digitalization. Source Here
Less than 25% in Sub-Saharan Africa have access to internet. And now we have Operation New Normal happening in Africa. Flatten the Curve. Part 60.
Source Here And don't forget the military backed starlink to provide worldwide internet for those who aren't connected yet. Yeah. We're All In This Together. Right?
Nicholas Negroponte is the founder and chairman Emeritus of Massachusetts Institute of Technology's Media Lab, and also founded the One Laptop per Child Association (OLPC).
Ah right. The failed attempt to get every child a laptop. From Nicholas Negroponte who accepted money from Jeffrey Epstein’s tangled web of foundations. And I quote;
"If you wind back the clock, I would still say, 'Take it.'" Charming. The ends justify the means. Remember that. Wake up every day and repeat it to yourself. The ends justify the means. Why? Because that's how a lot of them think, and we are the means to the ends.
Heads up and eyes open. Talk soon
submitted by I don't know if this will be useful to anyone. So I write a line or two about every game I play, and decided to find all the incremental in my game journal and post them here. It starts with the latest games I've played and I think goes back to several years back. One thing I've realized is I have such a love-hate-hate relationship with this genre since I think I've hated 90% of the games and 100% of myself after each incremental phase. I usually angrily stop playing them for a while and restart them again, so this is more or less a journal of addiction, I suppose.
THE BEST GAMES I'VE PLAYED ARE THESE (no order): - Kittens Game
- Antimatter Dimensions
- Oil Tycoon
Honorable Mention: Eggs, Inc
The rest: more or less hated it
Additional comment if you decide to scan through it, I complain a lot, so it is perfectly reasonable and normal to think, "why the fuck are you even playing these games, idiot??".
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Time Idle RPG
This game was confusing. It tells me the game's resources is time, where you get 1 of it every second, but that's not really something as unique as I assumed. It would have been cool if time as resources meant you used it to deal with something related to time. Maybe time travel? Maybe slowing and speeding time?
Instead time as resource buys you stuff like a library. And then you buy a camp or something. Honestly, I wasn't really feeling it.
2
Path of Idling
The biggest cardinal sin for me when it comes to incremental is when a game has a lot of features and it just completely throws them all at you instantly. The joy of a great incremental is how things slowly open up and each new achievement feels progress.
The game is a RPG game and these are the things that opened up for me in the first few hours.
Combat which includes normal fighting, dungeon, raid, boss, PVP (locked, but it just needs an ascend, which I haven't done)
Skills
Hero upgrades which include Passive (strength, defence, stamina, intelligence), Train, and a huge Tree
Town which you can buy workers who get you various things like gold, orbs, knowledge, etc. You can upgrade stuff here.
Quest that also includes Perks and Skill quests.
Gear which 5 equipment slots, plus craft plus trade plus smelt
Also gear for your Pet, which is also another tab!
Now, here is the thing. Because I have all of this pretty much instantly, I don't really know which ones are helping me go past a well. How is adding 10 points in strength helping me? Should I have added five in strength instead and five in defence? I have already bought 20 or so upgrades in the Tree, but I have no idea if I am made the optimal choice. There is no real excitement with getting new gear. And so on.
The dev has added a lot of features, now it's time to rework the game, and have the features take their time.
2
Idle Slayer
The game is like a super simple platformer. Your character is running and any enemy it hits, it automatically slays it. There is no HP, and all enemies die in one shot. Your only active play is jumping occasionally to grab coins or hit the flying enemies. Also, you have a run skill that has a cool down.
With the coins, we get new weapons that give us more coins. Enemies give us souls which is used for the prestige system that provides us with an interesting skill tree which provides a lot of choices on the path you want to do in terms of upgrades.
So far excellent, however, the game has an extremely serious issue of pacing. The game initially progresses so fast that in the first hour or so, you get almost all the weapons aside from the last two, which then grinds down to a snail pace. You can upgrade your past weapons, but they never really get into play again. Reaching high levels of past weapons sometimes gave me upgrades of that weapon of 10,000% but they still did nothing to my overall coin per second. I think the pacing needs to be fully reworked. It would have been nice to get new weapons after certain prestige cycles, so that every new weapon feels like we have passed a significant wall. The best part of an incremental game for me is to face a wall, and when I finally break it, I feel powerful again for a while. This game feels like this though, powerful powerful powerful powerful WALL........break it....WALL. And so on. I'm still playing it as I want to get some of the skills, but I feel like it could have been so much better.
4
Exponential Idle
A very back to the foundation kind of incremental. The premise is that you are a student and working on a formula. There is a neat story where as you progress in the game, your character progresses through university. Each upgrade gives you more and more automation until I reached a stage where I would check back once every 2 or 3 days, click a 2nd layer prestige reset, and close it. Meaning the game was something like 5 seconds of game player every 2 days. I just opened it for this review and realized I had reached the end game. The story wraps up and it tells me "You can take a rest. Travel a bit. Go outside!" NO, DON'T TELL ME WHAT TO DO GAME.
3
Factoid
Factoid & Spark should have the same review as they are almost the same game with only small differences. The games are the most basic kind of incremental, where you buy something with resources, until you get the next thing which gives you more of the resources. Both give you upgrades to speed things up, and finally prestige and it's own prestige upgrades. That's it. It's nice little change of pace from all the recent incremental that sometimes do too much, but obviously due to the very simple nature of it, it does eventually feel pointless, specially after you more or less open up everything and the prestige upgrades just keep repeating.
3
Spark
Factoid & Spark should have the same review as they are almost the same game with only small differences. The games are the most basic kind of incremental, where you buy something with resources, until you get the next thing which gives you more of the resources. Both give you upgrades to speed things up, and finally prestige and it's own prestige upgrades. That's it. It's nice little change of pace from all the recent incremental that sometimes do too much, but obviously due to the very simple nature of it, it does eventually feel pointless, specially after you more or less open up everything and the prestige upgrades just keep repeating. 3
Antimatter Dimensions
Easily top 5 incremental on mobile. Does everything perfectly. You progress nicely, and when new features open it, not only is it rewarding but more importantly, it keeps adding new dimensions (lol) to the game. I'd at the end game as I write this, and I realize that there was no point in the game where it felt stale. Each new prestige layer made the game feel fresh and almost like a new incremental game.
5
Melvor Idle
It seems this game was mainly aimed at Runescape players, which is probably why it didn't click for me. It also run extremely slow on my phone which also played a part in me not really getting into.
2
A Girl Adrift
The animation is really pretty and is a nice change of pace for incrementals, but I didn't really like the too much active play. Really had to keep going back and forth to different areas to do the fishing which got too repetitive for me.
You travel to different areas of the map to catch fish, which you get points and then you upgrade stuff, but I didn't really find any real excitement about the upgrades because I kept having to go back to previous areas to fish similar creatures.
3
Archer: Danger Phone
I'm really annoyed how terrible of a game this was. Two things I like, the TV show "Archer" and incremental games, and it's done in the most lazy manner. The game is the worst aspect of idle games where it's just a straight path of clicking the next upgrade with absolutely zero decision making. Every once in a while there is a mini game where Archer gets to shoot others but it's done in the most basic form of early 2000s flash games, where the animation budget is probably 3 dollars. Same static background and both enemies and Archer have just two animation frames. The absolute laziness of it is almost insulting to the player, because it feels like we aren't even worth the effort.
There is an Archer story in the game which develops really fast, which is the only positive part, but no voice acting is again another evidence that the creators of the game weren't given any budget for this.
1
Home Quest
This game is way too slow. You have to collect materials to build your settlement but everything takes time, so you click for a few seconds, and then you have to leave the game. Which I'm fine with, but the problem isn't the idle part of it, it's how the idle part of it combines with constant checking of the game which annoys me. I like an idle game where you forget to start the game for a day, you come up to a lot of resources, but this is a game which needs you to check back in every 30 minutes or an hour to really get anywhere. I felt that the micromanagement was getting worse as I progressed (without any actual thing to do when I am active in the game) that made me give up.
2
Idle Industry
This is probably an interesting game, but I gave up because the one thing I really disliked was the amount of resources and manufacturing that very quickly opens to you. You can buy raw materials, and you can either sell these raw materials or turn them into finished goods and sell them either. And each of these has several upgrade options (increase selling price, increase production, etc). Without even really getting too deep into the game, I have around 20 raw materials and around 30 finished products. A satisfying part of this genre is to have things slow open up for you, which gives me a decent feeling of satisfaction. But the money I got would quickly open up new products, so I would just jump ahead and purchase more expensive ones, and after a while I had a lot of materials and products at zero, and was instead focusing on latter ones.
2
Masters of Madness
Somewhat neat atmosphere and visuals, but too much active clicking. Click, upgrade to get more per clicks, get minions to get you some points without clicking, typical clicker, but with the added benefit of almost no idling. I like idling incrementals but clickers is a hard no from me.
1
Soda Dungeon 2
Basically similar to the first one, as far as I could tell. I did "finish" it but maybe I shouldn't have, since it really is the same thing from early on, specially once you get all the heroes and you kind of sort out which characters work best, then it's just the same. But because it was somewhat short and no real wall, it was at least easy to stick to it to the end.
2
Bacterial Takeover
Played for a decent amount and was actually more interesting that I thought, given the buttload of ad incentives. You create and upgrade bacteria, attack planets, and eventually go into a blackhole to prestige. Most of the game was good, but the part that killed it for me was the prestige system. Once you prestige, planets get super easy to attack, which becomes a lot of active play. I realized that each prestige was taking me at least 30 minutes to get to where I was, and it was just meaningless clicking. It got to a point where I was putting off prestige because it seemed like it would be a hassle so I stopped.
2
LogRogue
Cute graphics. The hero sort of hopping to hit the tiny monsters is cute to look at, but how long can you look at it and do nothing before you realize that it's boring? I suppose this is a game where it's just not for me. I don't like to have my phone open on a game and just watch it like a crazy person and do nothing. My rule is simple for incrementals. While the app is open, be active, if there isn't any choices to make, close the app while resources build up or whatever. I don't like it being open while I do nothing.
3
A Kittens Game
Incremental games are so strange. I get in and out of the phases. I loved this for so long and so obsessively that I wanted to only play incremental games. And then, just like that, I was wondering why the fuck I was wasting my time with this. Has happened countless times before.
But still probably the best incremental ever.
5
A Dark Room
An incremental cult classic of sorts but I don't find it really matches the genre. There is a bit of incremental at the beginning with people huts and stuff but then its just a ascii exploring game, which wasn't interesting to me.
2
Little Healer
Saw it mentioned in the Reddit incremental forum in one of the posts and thought it was a healer themed incremental which sounded neat. But it's like being a healer in a raid in World of Warcraft without any if the extras. Just a couple of bars representing your team mates and you healing them while they fight the boss. I didn't even like playing the healer in WoW so no way would I play this game.
1
Clickie Zoo
Started playing for a few days until I realized there a beta released with the dev reworking the game completely from scratch and releasing it as "Idle Zoo Tycoon". So, played that instead but this seemed like a game I would enjoy anyway.
4
Idling to Rule the Gods
The UI and one drawing if your character is really ugly enough to be distracting to me. The game, seemed interesting and I eventually was into it, but seems like a game that has been constantly being updated, which is not always a good thing, because features are obviously updated regularly to it, making the whole thing a bit bloaty.
I guess, this is the problem with this game for me, it's too fat. Also, one main part of the game is that your character creates Shadow Clones up to a maximum limit. Which is fine except the clones can't be made in offline mode. This might not be a big deal in its original web browser game but that doesn't work as well in a mobile format.
2
Realm Grinder
This is one of the really popular incremental and it's fanbase seems to love it for it's depth, but to be honest, I don't play these games for the depth, I play it for the simple dopamine rush of doing the same thing over and over again. It relaxes.
Although, I didn't even get to the depth part because I dislike games where it rushes in the beginning. I constantly bought buildings, got spells, and got upgrades without even looking at the description. Apparently, later on, we can get complicated race upgades, which seems not what I'm looking for in such a genre.
2
Spaceplan
A short (!!) incremental with an actual story (!!!). That's two cool points for it but unfortunately, the game mechanics of increment genre isn't so good. It's a space game with nice visuals and a great ending (cool music set to cool graphics) but the game itself wasn't really that fun. This same exact game would have been better in a different genre (maybe something like "Out There"?)
3
Zombidle
Felt like idle games again and this is the kind of examples that kept me away. Too much clicking and seems like advancement will start to get irritating since it relies on IAPs
2
Eggs, Inc
While I was playing it, Eggs, Inc was probably my favorite Android game I had ever played. But like most incremental games, there comes a moment when I suddenly stop and think, what am I doing?
Because there is something fascinating about Incrementals. Their addictiveness is in a way the whole point. An incremental is less of a game and more an act of electronic addictiveness. What's the point?
Eggs, Inc is a very well made and fun incremental but even the best in its genre is still pointless.
4
Castle Clicker
Supposedly a mix of incremental and city building but didn't really find out since the clickings were way to much. I know this is supposed to be the genre but I like the incremental part more than the tapping part. This seemed to be a good way to hurt your fingers.
2
Endless Era
This RPG clicker game is like other such games but with horrible GUI and animations. Tap tap tap. It's my fault for downloading such games. Why would I ever think this would be fun???
1
Idle Quote
An incremental game with a unique twist. This time we get to make up quotes! The first negative about the game and this irritates me a lot is most of the quotes are fake. A quick search on Google and this proves it. Quotes are generally attributed to Buddha or Ghandi or shit like that and it's usually fake like most quotes on the internet. This kills the major possible advantage of the game because I thought coming up with arbitrary words would at least give me some quotes to learn. Aside from the this, the game isn't fun either because it slows down very quickly meaning you combine words very slowly at a certain stage of the game and then it becomes a boring grind.
2
Monster Miser
An incremental game with almost no graphics. We just see character portraits of monsters which we buy and then upgrade until we buy the next monster. Eventually we prestige which gives us multipliers. The only game choice is choosing between two monsters with each new monster with unique benefits. Annoyingly there is a max limit which I wish didn't exist because I wanted to prestige so much that I would be over powerful in upgrading like that "Idle Oil Tycoon". Still, pointless but reasonably fun.
3
Pocket Politics
An incremental take on politics sounds fun but it's so generic that it could have been about anything. A Capitalist idle game or a cooking idle game, it wouldn't matter. IAP was also the usual shitty kind.
1
Time Clickers
A shooter incremental sounds like a cool twist but it's not a FPS like I imagined it would be. I'm just stuck in a room and I was shooting blocks. Upgrades didn't give me any enjoyment since I was shooting fucking blocks.
1
Tap Tap Fish - Abyssrium
I thought this was going to be relaxing incremental but the ridiculous and generic IAPs and all the social integeration spoil it. Too much time is spent in them asking you to buy or share or tweet or post or give them a blowjob. And there is nothing relaxing about that.
2
Cartoon 999
Incremental game about comic book writers, but not the marvel DC kind, it seemed to be the webcomic one and I think it's a Korean developer so all the characters and injokes made no sense to me. The whole thing was just targeted to a very specific audience.
2
Dungeon Manager
Incremental games need to be simple but this is beyond simple, it's just upgrade a fighter to level 5, go to next dungeon character, do the same, and just continue without any of the delicious balancing of upgrades like other idle games.
2
Final Fortress
Incremental games are already pointless but when it's super heavy on IAP than its also annoying, but when it always has bugs that doesn't register my offline earnings, then it just needs a uninstall in its face.
The zombie skin was also crappy.
1
Mana Maker
Here is how I know this clicker isn't very good. It doesn't make me hate all clickers and my life and mobile gaming in general for being so addictive and pointless.
So fail, sorry.
2
Infinity Dungeon
The usual incremental RPG that I should probably never play again. Starts simple enough and then gets more or a chore as you play.
1
Another incremental game which I had promised myself not to play anymore because they are so pointless and repetitive and endless. Well, this wasn't infinite and had a goal at 999 level so I thought it was good but while the humor was cute, the game did become very repetitive. Every 10 levels the slimes changed but after every 100 levels the whole thing restarted and while the monsters got stronger, I seemed to get even stronger. So the game became easier as I progressed and there was no more challenge. By level 800, I gave up.
2
Tap Dungeon RPG
Okay, I'm running out of ways to complain about those incremental RPG games that all have similar problems. It starts off reasonably fast and fun but soon it seems like I am in a data entry job. Doing the same thing over and over again with little changes.
1
Dungeon 999 F: Secret of Slime Dungeon
Another incremental game which I had promised myself not to play anymore because they are so pointless and repetitive and endless. Well, this wasn't infinite and had a goal at 999 level so I thought it was good but while the humor was cute, the game did become very repetitive. Every 10 levels the slimes changed but after every 100 levels the whole thing restarted and while the monsters got stronger, I seemed to get even stronger. So the game became easier as I progressed and there was no more challenge. By level 800, I gave up.
2
Tap Dungeon RPG
Okay, I'm running out of ways to complain about those incremental RPG games that all have similar problems. It starts off reasonably fast and fun but soon it seems like I am in a data entry job. Doing the same thing over and over again with little changes.
1
Tower of Hero
You start on the first floor of the tower and keep fighting your way up by summoning your heroes (by clicking) and recruiting other fighters, get upgrades, level up, and then, ugh, here is the typical incremental RPG part, restart, get items, and do it ALL over again.
There is something fun about restarting and getting slowly stronger each time but it also feels so pointless after a while. Such a pointless genre now that I have played a billion of such titles, heh.
3
Pageboy
Yet another incremental RPG which I have no idea why I downloaded because I'm sick of the genre. I played a pageboy to a knight who does the fighting while I collect the lot. I collect the loot, buy stuff for the knight, and eventually I restart to do the same thing again and get better items but this game I didn't even RESTART! Because fuck it! Fuck it!
2
Idle Warriors
The story is cute. Human population is regressing while monster population is on the rise. So the humans start enslaving monsters to mine for them! The brave warriors beat the crap out of monsters, kidnap the bosses, and enslave them. The animation of monsters slaving away while speech balloons above them talk about their wife and children is funny.
But the game itself is another RPG incremental which I should start staying away from. These games are like a chore for me nowadays because I'm doing the same crap again and again. The blame is probably on me because it seems like a reasonably solid game. But hey, fuck it, I PERSONALLY didn't enjoy it.
2
Tap! Tap! Faraway!
Any game that is remotely like Tap Titan scares me. They are addictive at first and very fast moving but after every restart gets more and more annoying. It soon turns into a time eating activity with the player having to redo the initial levels to get relics to get better items to progress further to restart to get relics to and so on until the player realizes how much time he is putting in the game for a repetitive activity.
2
Auto RPG
Now that is a title the game developers didn't spend too much time on. RPG battles are automatic but I can help out by clicking like a mad man. I started with one hero but would get additional members in my party as the story progressed. Party members receive skills as as they level up and while all the skill usage is automatic, it did give me a sense of progression which is extremely important in a RPG and which I think is usually lacking in incremental games. It usually starts feeling useless but in this game at least there are new maps, new members, and an actual end sight!
There is an infinity stage once the last boss is defeated but I am glad the infinity stage happens AFTER the end and it's not the game itself.
4
Merchant
Hire a hero and send on to battle. The battles is done automatically and takes time, starts with something short like 10 seconds with each battle taking longer. The loot is raw materials which can be used to craft equipment which also takes real life time with better items taking longer. The crafted items can either be sold or equipped to the hero to make him be able to fight stronger monsters.
I was worried I would hate the longer crafting and fighting times because I hate games which I have to watch for a task to finish but even though the durations for longer, I had more to do. However, I don't know what would have happened in the end game because I gave up on it. New maps were exactly like the first map just with different heroes but the progression was similar in each level which felt that I was doing the exact same thing all over again but with longer task times.
2
Idle Oil Tycoon
This is the best idle game I played. It's graphics aren't just minor, they are none existent. It's just numbers, so basic that my sister thought I was on a stock market app.
It's such a simple concept. Invest, get oil, upgrade then like other idlers restart to get a bonus and do the full thing all over again. When I finished the game, I played the unlimited mode which I played until the unlimited mode couldn't handle the numbers anymore.
5
Soda Dungeon
This kind-of Idle Dungeon was great. I started with weak ass fighters who would fight on my behalf while I collected the loot. I then got to use the lot to upgrade the sofa bar to recruit more adventurers. Not sure why it was a sofa bar. Maybe they wanted to make it a family game and not have alcohol? Sounds weird but the sofa element in a RPG game sounds weirder.
The game only hit a brick for me when, like most other incremental games, there is no real closure. Once I thought I bet the big bad guy, it just goes on, harder but similar enough with no end in sight. Eventually, we have to stop playing right, but it always feels a bit like a let down when I don't feel like I have finished the game.
4
10 Billion Wives Kept Man Life
The two games from this company, 10 Billion Wives and Kept Man Life, have similar strengths and weaknesses.
I liked the silly premises from both. In 10BM, I had to get married as much as I could, using the loves I collect to marry more expensive wives! In KML, I'm a boyfriend who doesn't work and I have to please my career gf so she would take care of me.
Both start reasonably fast and I was willing to grind through difficult parts but the end game is like a brick wall. Passing through it to get all the achievements is pretty much impossible unless one puts in way too many hours. And it's a shame because I really wanted to get all the achievements to see all the tiny little extra stuff.
3
Adventure Capitalist
One of the better incremental games, but now that I am out of the short lived incremental fan phase, I realized how dumb the genre is. Tap, tap, tap, upgrade, do this a million times, reset, and do it all over again like a moron. The game does deserve credits for me acting like a moron and playing it for so long but I also cheated and got free cash and then if occupying became even more pointless.
3
The Monolith
A combination of an incremental and a civilization building game seemed like an excellent idea and in some ways, it was, specially how we get to upgrade through the ages from cavemen to futuristic. But no offline feature means that the resets aren't enticing.
2
USSR Simulator
An incremental game that has a great theme (USSR!) but absolutely horrible to enjoy, even though I did stick to it. After a certain upgrades, the game just turned into me popping in the game, clicking an upgrade and then forgetting about the game for a few days.
2
RPG Clicker
They should call these games tappers not clickers. We are not clicking anything on a touchscreen device. Anyway, tap tap tap level up buy weapons tap tap and uninstall.
1
Logging Quest Logging Quest 2
[Review is for the original and its sequel]
There is not much of a difference between the game. I actually played them both at the same time because the actual game is offline. You choose your hero, send them to a dungeon, and then come back to the game after a while to see how well they did. I thought an offline RPG like this might be interesting but then, if you don't really play a game, how much fun can it be?
1
Another pointless incremental. I was in an incremental phase and got so many incremental games that I know realize were absolutely pointless.
Hit a tree, buy upgrades, get a new hero, and continue hitting a tree. Not much offline it seems which is what I like about incrementals.
1
Galaxy Clicker
A space incremental that should have been a lot of fun. You get to upgrade your spaceship and buy new ones and explorer new planets. But first of all, the interface is so ugly that it makes playing the game less enjoyable. And a lot of things I didn't really get no matter how much I would play like the full exploring planets. The spaceships were nice, so it could have been fun.
2
Megatramp
A pretty pointless incremental kind of game. You are a tramp and then you can collect money to buy upgrades to make more money, with no strategy needed, nor any effort needs to be made to hurt your brain cells.
1
Inflation RPG
It supposed to be some kind of incremental RPG, I think, which has you resetting and getting more powerful and then fighting monsters to get insane levels. It is very unique but I couldn't get into it.
2
Widget RPG
Are you fucking with me? This is button bashing rpg in the most extreme manner. You get a widget, so you don't even have to open the game and distract yourself from the button bushing. Just click the button and the game plays behind the scenes and gets you experience, loot, and kills.
It's a ridiculous idea that is fun for a few minutes to see what they come up with but there is only so much button bashing you can do.
2
Capitalist Tycoon
I downloaded this game because I was in an incremental/idle game phase and really enjoyed AdVenture Capitalist. But this game is nothing like that. On the surface, it seems similar, buy small investments, make money, buy bigger investments, and so on.
But with this game, there is no offline mode, and you keep having to wake up managers, AND the goal is to see how much you make in one year. Bah. I prefer the incremental approach which makes you build and build and build, not try to rush it in just a year.
2
Clicking Bad
An incremental clicking game that is themed after Breaking Bad. It is a fun idea it's a very simple game with little to do aside from the obvious of upgrading and upgrading. The only twist might be to balance out making lots of money selling drugs and not attracting the law but even that is only a small challenge at the start. Eventually, you will get enough upgrades to bring the law risk so down that it makes no impact on the game play.
2
Zombie Tapper
A super basic incremental clicker game with a zombie team. Click click click to eat brains, use brains (?) to buy zombies to do the brain eating for you and then buy upgrades for your zombies, and buy new zombies and it all feels very pointless.
1
Bitcoin Billionaire
I started to enjoy incremental games, but it needs to have a good offline mode, because I don’t want to just play a game where I keep tapping. But that doesn’t mean I didn’t play. I played it, and I played a lot of it, because I could reset the game (like most incremental games) and it gives you a small benefit where you could finish the full game a bit faster (it gives you bonus income). So, I kept finishing and resetting, and each time the start to finish would shorten, so I thought I would reach a stage where I could finish each start-to-finish in an instant! It didn’t happen. I got bored first.
3
Tap Titan
An addictive tapping game. Just tap on the creatures, level up, get new skills, hire heroes, and then reset and to it all over again to progress further. It’s an incremental game where it depends on resets to progress, but no real offline bonus, so you have to be playing online. Which got boring, so I installed an app that does the tapping for me, which is actually a stupid way to play the game, but this isn’t an attempt to prove to anyone my intelligence. Anyway, thankfully something went wrong and my progress got deleted, WHICH WAS A GOOD THING, because the game was extremely addictive.
4
God Squad
I’ve realized most incremental games are stupid. Tap on monsters to kill, collect gold, buy Roman Gods, level them up, fight other monsters, and then get bored.
1
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